SketchUp Basics Lab
Practise SketchUp Basics in Your Browser
This is an independent practice simulator with original simplified visuals — not SketchUp itself. It cannot open or save .skp files. Work through seven short lessons, then continue in real SketchUp and the Atlas project paths.
SketchUp is a trademark of Trimble Inc. This lab is not affiliated with or endorsed by Trimble. Official learning starts at the SketchUp Help Center and SketchUp Campus.
Reviewed 28 August 2026 — shortcuts verified against Default keyboard shortcuts.
7 lessons
25 minutes total — from workspace to a first room shell.
No install
Canvas 2.5D simulator — no Three.js, no model upload, no account.
Real concepts
Axes, inference, faces, Push/Pull, groups vs components — the mental model real SketchUp expects.
SketchUp Basics Lab
Practise without the full application
Goal will appear here.
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SketchUp is a trademark of Trimble Inc. This independent simulator is not affiliated with or endorsed by Trimble.
In this lab
Original simplified visuals. No SketchUp files are opened or saved here. For the complete application, open SketchUp and follow the official Help Center and Campus.
Tip: The toolbar shows shortcut badges (O, H, Z, Space, E, L, R, P, M, G). Use them or click the buttons — both work without memorising shortcuts.
Seven-lesson outline
Read the objectives and shortcuts before you practise. Each lesson tracks real actions, not clicks or timers.
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1. Meet the workspace — 2 min
6 stepsRecognise the toolbar, viewport, axes, and measurement fields that SketchUp uses for every tool.
Steps & what success looks like
- Click the toolbar — the row of tool buttons at the top or side. — The toolbar shows the active tool. SketchUp changes hints and measurement behaviour to match that tool.
- Click the modeling viewport — the large area with the red, green, and blue axes. — The viewport is your view into the model. The axes help you keep directions consistent.
- Click the red axis — the solid red line that represents the X direction. — Red, green, and blue always mean X, Y, and Z. Inference snaps to them while you draw.
- Click the instructor panel — the text area that explains the current goal. — In real SketchUp the Instructor and Status Bar change with the active tool — they teach as you work.
- Click the Measurements field — the small value box at the bottom of the workspace. — Measurements lets you type exact dimensions instead of guessing — a core SketchUp habit.
- Click the status bar — the hint line beneath the viewport. — Status, Instructor, and Measurements work together so you always know what the active tool expects.
Sources: help.sketchup.com — Completion: You can name every part of the workspace. SketchUp keeps those same regions even as tools change.
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3. Select, erase, undo, and escape — 3 min
6 stepsDistinguish the active tool, the selection, and the model content.
Steps & what success looks like
- Activate the Select tool — press Spacebar or click the Select button. — The active tool determines what a click will do.
- Select the highlighted edge (edge_target). — Selection marks geometry. It does not change it until you run a tool.
- Deselect by clicking empty space in the viewport. — Clicking empty space clears the set without erasing anything.
- Switch to Eraser (E) and erase the small disposable edge at the top. — Eraser deletes content. Selection alone never deletes.
- Undo the erase — press Ctrl+Z (Windows) or Command+Z (macOS). — Undo restores content regardless of which tool was active.
- Start any tool, then press Escape to cancel the operation. — Escape cancels the current operation. The model waits for the next complete action.
Sources: help.sketchup.com — Completion: Tool, selection, and content are three separate states — that separation keeps control predictable.
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4. Draw with axes and inference — 4 min
3 stepsUse inference to draw edges on axis and complete a closed face on the ground plane.
Steps & what success looks like
- With Line (L), draw one edge parallel to the red axis from the origin. — When the edge snapped to red, inference was telling you it stayed on the X axis.
- Draw a second edge from the new endpoint, parallel to the green axis. — Two axis-aligned edges give you a corner that inference can close later.
- Switch to Rectangle (R) and draw a closed rectangle on the ground plane to create a face. — SketchUp builds a face when it sees a closed, coplanar loop of edges.
Sources: help.sketchup.com — Completion: Closed, coplanar edges become faces — the surface everything else builds on.
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5. Turn a face into volume — 3 min
2 stepsExtrude a rectangular face into a prism with Push/Pull at the target height.
Steps & what success looks like
- Select the rectangle face (not its edge) for Push/Pull. — Push/Pull operates on faces, not loose edges.
- Activate Push/Pull (P) and drag the face upward. Type 900 if you prefer to enter the height. — A face plus a distance is all Push/Pull needs. The height came from the cursor or a typed value.
Sources: help.sketchup.com — Completion: One face plus a distance made a solid form — the core of early massing.
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6. Move and organize geometry — 4 min
5 stepsSee sticky geometry, undo it, group the prism, move it, and make a component instance.
Steps & what success looks like
- Move the raw prism without grouping — drag it with Move (M) and see the neighbour stretch. — Raw edges and faces stick together. Neighbours deform when you move them raw.
- Undo that sticky move — Ctrl+Z or Command+Z. — Undo restored the shape. Now isolate it before moving.
- Make a group from the prism — select it, then use Make Group. — Groups isolate geometry — the container moves, the neighbours stay put.
- Move the grouped prism along the red axis — the neighbour should not stretch this time. — Grouped geometry moves without deforming its neighbours.
- Create a component instance from the supplied chair definition. — Components share a definition. Groups copy geometry; components share it.
Sources: help.sketchup.comhelp.sketchup.com — Completion: Isolation changes everything: groups copy, components share.
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7. Build your first room shell — 6 min
5 stepsCombine rectangle, Push/Pull, grouping, and navigation to make a 4 m × 3 m × 2.7 m grouped room shell.
Steps & what success looks like
- Draw a 4000 mm × 3000 mm rectangle on the ground plane for the footprint. Type the dimensions if you like. — A precise footprint is worth getting right before you extrude.
- Push/Pull the floor face up to 2700 mm. — The shell height came from a single typed value — measurements beat guessing.
- Make a group from the prism so it is isolated. — Grouping immediately is the habit that prevents sticky-model pain later.
- Orbit the camera to inspect at least two distinct viewing angles. — Inspecting from two angles is how you confirm proportion in 3D.
- Review the shell — footprint, height, grouping, and inspection all complete. — Rectangle, Push/Pull, grouping, and navigation — the same four habits behind Model a Small House.
Sources: help.sketchup.comlearn.sketchup.com — Completion: Room shell complete. Try Model a Small House, Design a Room, or the official SketchUp Campus Fundamentals course next.
When you finish
Complete the 4 m × 3 m × 2.7 m grouped room shell and you are ready for Atlas project paths:
- Model a Small House — walls, roofs, and site from a plan
- Design a Room — furniture, materials, and quantities
- SketchUp Campus — Fundamentals — official course
The lab grants no certificate. It prepares you for real SketchUp, where tags, scenes, and LayOut are covered in later Atlas guides.